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MOKSHA

GDD developed in a group, during the first year of formation, in which the bases were established for the future production of a video game.

For my part, in this first phase I was in charge of the development of the scenarios of the different levels of which the universe that we were forming would be composed, in addition to the start menu from which the different parts of the game are accessed.

On the other hand, I designed the UI (home screen, world navigation screen, inventory screen...).

The soul of Lobo, a bloodthirsty warrior, is returned to his skeleton by the magic of a powerful Owl who secretly intends to use Lobo for power and revenge. In order to supposedly help him return to his family, he needs Lobo to obtain forgiveness from his deceased companions, traveling through the worlds they longed to visit and renouncing violence.

Concept Art Environment Artist

Concept Art Interface 

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